Hi, I had posted a query lastweek regarding jitter computation and playout delay.
since, no one responded to it i am posting it again:
We have the interarrival jitter computation:
int transit = arrival - r->ts; int d = transit - s->transit; s->transit = transit; if (d < 0) d = -d; s->jitter += (1./16.) * ((double)d - s->jitter);
how do we compute the jitter buffer required (num of packets to be buffered before we begin to playout)
how playout delay and num of packets to buffer (size of jitter buffer) is computed from s-> jitter(inter arrival jitter).
Regards, John